#include "Tile.h"


CTile::CTile()
{
}

CTile::CTile(wstring tileName, D3DXVECTOR3 tilePosition)
{
	spriteVector_.push_back(new CSprite(tileName, 1, 1, 1));
	this->position_ = tilePosition;
}


CTile::~CTile()
{
}

void CTile::Render()
{
	spriteVector_[0]->Render(0, -1, this->position_);
}
